Genetransfer's

Game Development, Shader and Content Pak's

In the News

working on an object editor for use with the 3Impact game engine(api) and win32. progress is going really well. the goal of this is to build up objects visually then export them as a c++ class(.h,.cpp) for use with the 3Impact game engine, thus free us up to only be concerned with gameplay runtime code.

below are some vids of it in different stages.

In the News

Currently working on a demo proto type for a game I'm working on in my spare time, and in the process have developed a new range of shader that will be released once the demo has been completed. one particular is a realtime cloud shader that will be park of the weather pak when it's finnished. I'm also notching out some realtime ripple generated in the normal map shader applied to a water plane.It's still in development but It's working great so far.

 here are some pictures of it's progress: